Tema: Computational Thinking, making digital games and interdisciplinary relations
Prof. Dr. Thiago Schumacher Barcelos
Fecha: Jueves 10 de marzo de 2016, 15:40 horas, sala IBC 2-1.
Abstract: In the last few years the term Computational Thinking has been used to describe a set of skills that is commonly associated to the computer scientist. The development of such skills in students in basic educational levels is believed to bring some educational benefits. A didactic strategy that has been frequently used to develop Computational Thinking skills is the development of games by students, as children and teenagers usually have a high interest for these digital artifacts. In this talk I will present some of the results obtained by our research group by applying this didactic strategy. The pedagogical foundations of these activities will also be discussed, as well as the possible relationships between Computational Thinking and other knowledge areas, such as Mathematics.
Mini-CV: Prof. Thiago has a PhD in Science and Mathematics Teaching (2014) by Universidade Cruzeiro do Sul (Brazil), where he researched digital game building as a didactic strategy for development of skills related to Computational Thinking and Mathematics. He also has a MsC in Computer Science by Universidade de São Paulo (Brazil) where he researched and developed attentive interfaces based on computer vision. He is currently a researcher and lecturer at Instituto Federal de Educação, Ciência e Tecnologia de São Paulo. Currently Prof. Thiago is also a post-doctorate research fellow at Universidade Presbiteriana Mackenzie. His research is mainly related to Informatics in Education, Human-Computer Interaction (design ans evaluation of digital games) and Software Engineering.